Talk to filmmakers and visual effects specialists who work on virtual reality (VR) experiences, and you’ll inevitable be talking about technology. Which headsets are they targeting? Which cameras are they using? What about positional tracking, mobile VR and hand controllers?
But recently, that conversation has started to shift from the how to the what, from the tech to the story. The latest evidence for this trend was this week’s Sundance Film Festival, where VR was once again the talk of the town.
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That’s not entirely new — VR already made a big splash at Sundance in 2015. But VR experiences were really just that last year — isolated titles that let viewers experience the allure of presence, of being in the middle of it all. This year, filmmakers and VR producers started to take the next step, and further explore the possibilities of storytelling. In other words: VR wasn’t just a technology anymore, but a medium, albeit a nascent one.
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